![]() This is a map glitch, the wall has no purpose. You may see a mysterious wall to the bottom-right if you use a cheat. The music also plays the same forwards and backwards. This is the only instance where you can kill the boss using "normal" weapons. If you use the noclip cheat and enter the brain, you will see the head of John Romero. When corrected, it says "To win the game, you must kill me, John Romero". The initial announcement is a voice recording that is distorted and reversed. The super shotgun is on the upper step to the right.The rocket launcher is on the upper step to the left.The chaingun is on the lower step to the right.The shotgun is on the lower step to the left.The far platform has two additional backpacks.The starting area has three megahealths instead of one.Players will occasionally appear with full weapons and armor. If you don't like the slime, try grabbing the radiation suits in front of the head. If you are playing on the easy difficulties, you get access to four invulnerability pickups. There is a megahealth and beserk pack on the platform in front of the brain, and three supercharges on the steps: one on the lower left, one on the middle right, and the third near the alcove. The monster may either be an Imp, a Demon, a Spectre, a Pain elemental, a Cacodemon, an Archvile, a revenant, an Arachnorton, a Mancubus, a Hell Knight or Baron of Hell. after the Doom Slayer stops her plan of corrupting the Earth using the Hell priests. The shot will land at the given target, telefragging whatever is there. For information about the Doom II map, see MAP30: Icon of Sin. Three in slime pit, left, right, then middle.Three on lower floor, left, right then middle.Four on middle floor, right first, then left to right.The boss fires it's projectile once every 4.2 seconds (or twice as long on easy), in a repeatable pattern. It is not affected by bullets, and through a technicality of the map, is immune to even a direct hit from a BFG. If you fire when off to the side, you risk missing the attack. The final boss is only affected by a direct hit from the rocket launcher, from a small angle. A good reference would be the demon head's chin, it should align to the top of the rocket launcher (when you have the status bar at the bottom.) It will take about 4-5 rockets to destroy. Switch to the rocket, and attack the boss as it goes up. Head to the slime pit, and use the fully raised platform to lower it. Flip it to raise a platform in front of the boss. On the south wall, you should see a small alcove with a switch. ![]() Head to the other side, and use the demon-head wall to lower the upper step. On this second step, you can use the plasma gun to take out the revenant at long range. Tun to the left, and use the wall with the picture of a demon head - this lowers the floor similar to a lift, allowing you to proceed. This boss will shoot out projectiles that will spawn new monsters, thus time is of the essence when dealing with this boss. Collect all items in the room, and proceed through the teleporter.Īfter going through, you'll alert the large demon head and it's revenant protector. This is the final level, and it will be a tough one.
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